I've actually tried conlanging a few times. Mabye 3 or 4. They were mostly just clones of english with randon jibberish that replaced the words and some wierd alphabet. But currently ( last 6 months) i've been working on a language i'm calling " Arpani" which is kinda arabic-turkish- and i'm thinking of adding a little mayan/quechan influence in it- influenced. It's and artlang for a conworld i'm doing called "Arpaia", in which i wanna to set a story in, but dunno whether to make it a comic book or a novel. Anyways, i'm working on some of the vocab this weekend. Incase you're wondering, i do have a passing interest in linguistics. However, i don't think i'm much good at conlanging. So if you conlang too, please feel free to share a little bit about your creations and work and other interests with me. I'd love to learn from you, mostly cuz i'm a noob of- sorts at this :\
There actually are some people on this forum that, besides you, like conlanging. I'm one of those. I've created several languages myself, drawing inspiration from various languages but they are quite a priori (which is a good thing, they center around fictional countries in a fictional world - I like geofiction as well ). I believe there's not really such a thing as a good or bad conlang. For instance, I don't like the English orthography because it's a double whammy really (e.g. cough, though and through don't sound the same but are written alike - seen, scene and mean sound alike but are written differently). It is therefore no surprise that I like a clearer correspondence between the way a language sounds like and its writing system. Yet other people don't care for this. I don't mind irregular verbs and sentence structures can be complicated in my opinion, whereas others prefer a regular structure (compare Lojban, Esperanto and Na'vi for instance). We did have an elaborate discussion regarding conlangs here: http://emptyclosets.com/forum/fun-games/151802-conlanging.html Cheers, Quem