1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

What D&D Character are you?

Discussion in 'Entertainment and Technology' started by White Knight, Dec 17, 2014.

  1. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    It has been years since I took a similar test.

    What D&D Character Am I?

    I Am a Neutral Good Human Druid (5th Level)

    Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br>

    Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    Seems like I am still NG but my class shifted to Druid (intead of my old city oriented characters like bard or cleric) and race to Human (from good old Half Elf, I guess this is test's way to tell me I become a douchebag :grin:).
     
  2. Lawrence

    Full Member

    Joined:
    Jan 16, 2014
    Messages:
    2,134
    Likes Received:
    0
    Gender:
    Male
    Gender Pronoun:
    He
    Sexual Orientation:
    Bisexual
    Out Status:
    Out to everyone
    I'm a Lawful Neutral Human Fighter/Sorcerer (2nd/1st Level)

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast."

    I got an awkward hybrid class! :lol: Considering I have high constitution and low charisma, it would be best to focus on the fighter class. Strangely, I'm pretty sure that many years ago, I would've got a wizard result.
     
  3. Kaiser

    Kaiser Guest

    Joined:
    May 10, 2014
    Messages:
    2,867
    Likes Received:
    0
    Location:
    кєηтυ¢ку
    You Are A:

    Neutral Evil Halfling Monk (4th Level)


    Ability Scores:
    Strength- 16
    Dexterity- 12
    Constitution- 16
    Intelligence- 15
    Wisdom- 16
    Charisma- 14​

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

    Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
     
  4. Clancularius

    Clancularius Guest

    You Are A:


    Neutral Good Elf Sorcerer (1st Level)



    Ability Scores:
    Strength- 13
    Dexterity- 15
    Constitution- 15
    Intelligence- 16
    Wisdom- 19
    Charisma- 16

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
     
  5. kageshiro

    kageshiro Guest

    Joined:
    Oct 14, 2012
    Messages:
    655
    Likes Received:
    0
    Location:
    in your soul
    You Are A:

    Neutral Good Human Monk/Bard (1st/1st Level)


    Ability Scores:
    Strength- 11
    Dexterity- 11
    Constitution- 12
    Intelligence- 12
    Wisdom- 14
    Charisma- 14

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.


    Fun little quiz~ I don't know anything about D&D, but the class sounds cool and I do agree with my alignment.
     
  6. imnotreallysure

    Joined:
    Dec 27, 2013
    Messages:
    2,937
    Likes Received:
    0
    Location:
    Leeds, UK
    Gender:
    Male
    Sexual Orientation:
    Gay
    Out Status:
    Out to everyone
    ..
     
  7. YuriBunny

    Full Member

    Joined:
    Jan 10, 2014
    Messages:
    44
    Likes Received:
    7
    Location:
    I'm an introvert; I live in my head.
    Gender:
    Female
    Gender Pronoun:
    She
    Sexual Orientation:
    Lesbian
    Out Status:
    Out to everyone
    You Are A:



    True Neutral Human Bard (1st Level)


    Ability Scores:
    Strength- 10
    Dexterity- 8
    Constitution- 11
    Intelligence- 13
    Wisdom- 9
    Charisma- 11
    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
     
  8. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    Don't know stats but Ftr/Sorcerer is common (well not as common as Ftr/Wiz or Paladin/Sorc) multiclass for Eldricth Knight prestige class, melee + spellcaster combo knownly as Gish.

    Especially in Dungeons and Dragons online or Eberron campaign they are become something owerpowered when paired with Warforged race... high saves from paladin charisma, tons of protective spells from sorcerer, high BAB from both Pally and EK and self healing... I have mine running around 2 levels shy of epic levels. They are very fun to play.



    ---------- Post added 18th Dec 2014 at 11:01 AM ----------

    Now that result both amused and amazed me. I always think of you as a wizard or rogue type person who trust his intellect over other things. However Monk means dicipline and determination which you show plenty.

    Still I am not very fond of a class who suppose to slap dragons to dead. :grin: And they are the only class, in DDO at least, I can't play. Too many finger juggling for combos.

    ---------- Post added 18th Dec 2014 at 11:09 AM ----------

    While Monk/Bard combo sounds fun, it is usually not easily attained. Bards can't be Lawful and Monk can be only Lawful.

    So Monk or Paladin multiclassing with Bard or Barbarian multiclassing not very common due to that alignment clashing.

    Unless you use cheating in computer games like me, Paladin/Bard is not achieveable. In Pen and Paper game it opens up very interesting role playing options (diciplined monk vs freedom lover/chaotic bard) which will give player/DM nice tools to tailor into story.
     
    #8 White Knight, Dec 18, 2014
    Last edited: Dec 18, 2014
  9. Kaiser

    Kaiser Guest

    Joined:
    May 10, 2014
    Messages:
    2,867
    Likes Received:
    0
    Location:
    кєηтυ¢ку
    So, I decided to take the test again.

    It's amazing how, going with another choice changed the result, as it did. On many questions, I was torn between two answers, so this time, I went with the other option.

    Annnnnnd, this is what I got:


    You Are A:

    Chaotic Good Human Monk/Druid (3rd/2nd Level)


    Ability Scores:
    Strength- 16
    Dexterity- 16
    Constitution- 15
    Intelligence- 18
    Wisdom- 17
    Charisma- 17​

    Alignment:
    Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

    Secondary Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
     
  10. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    Oh my God!

    How can you fling that alignment that far. There is only one alignment for that combo, Lawful Neutral. Now you are neither monk nor druid. Pick your new class.

    For me that just proves my point. You are like a Kaleidoscope. Not meaning that you are unstable or something but you are sooo chaotic. You have many sides and very wide range of them, us mortals can't even comperhend. For me, you are a miracle of nature.

    However... damn I was entertaining myself figuring you as a halfling monk slapping a dragon silly.
     
  11. Kaiser

    Kaiser Guest

    Joined:
    May 10, 2014
    Messages:
    2,867
    Likes Received:
    0
    Location:
    кєηтυ¢ку
    Easy.

    There's a "greater good" vs a "greater benefit" answer, for many of the questions. I didn't answer the test according to 'right' or 'wrong'; I answered it as, basically, what benefits the most vs what benefits me. That, I suspect, is why the alignment shifted so drastically.

    When I answered more along the lines of "greater good", I obtained Chaotic Good. When I answered more along the lines of "greater benefit", I obtained Neutral Evil. Interestingly, I don't swing too heavily towards Good or Evil, which makes sense -- because, despite "greater good" or "greater benefit", unless I do what is necessary to guarantee I'm around, there can be neither. This means I don't follow a rigid path bound by morality or by limitation, there is simply the opportune moments and the created ones.

    Or so that's what I've come up with, LOL!
     
  12. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    That reaction of mine was more as a GM... You are ex-monk, ex-druid level 5 character which you can't even use their class features and such (yeah bye bye to your fluffy animal companion. I am keeping my bear >.<) so you need to pick new class.

    Your character sheet should look like a mess after that.

    Anyway. Roll the die.
     
  13. Kaiser

    Kaiser Guest

    Joined:
    May 10, 2014
    Messages:
    2,867
    Likes Received:
    0
    Location:
    кєηтυ¢ку
    Hm... well, what Race/Class do you recommend, personally?
     
  14. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    For a person like you, who like to analyze, observe and think out of the box... a class with many tools under their belt works best. Like:

    Rogue (plenty of skills, plenty of ways to play them; Assassin, Trap monkey/dungeon delver, sweet talking spy, disguise master, charming one who will rob you blind while warmly smile to your face).

    Wizard thanks to their great selection of spells they can shape their characters with their spell selections. While everyone can play wizards only a really smart person like you bring out the best in them via role playing...

    Race is more linked to class however human or half elf is a good choice as they can be anything. Elves and Dwarves are too cliche... Halfling is more suitable for that annoying kid who is in the table to make you swear you will never call him again. Gnomes more terrible version of halfling with more annoying people's first pick.... yeah very biased depending my past experience.
     
  15. Lawrence

    Full Member

    Joined:
    Jan 16, 2014
    Messages:
    2,134
    Likes Received:
    0
    Gender:
    Male
    Gender Pronoun:
    He
    Sexual Orientation:
    Bisexual
    Out Status:
    Out to everyone
    Well, we learn something new every day! That's interesting news. I don't know much about the rules or numbers. I was only good at storytelling.

    I took the test again for my stats;
    Strength- 14
    Dexterity- 17
    Constitution- 18
    Intelligence- 14
    Wisdom- 15
    Charisma- 11

    Although, in my opinion, I'm more like 12 STR, 15 DEX, 17 CON, 11 INT, 8 WIS, 9 CHA.
     
  16. White Knight

    Full Member

    Joined:
    Mar 18, 2014
    Messages:
    1,816
    Likes Received:
    0
    Location:
    Istanbul, TR
    Umm yeah with 9 cha, Sorcerer ain't able to cast spells. You need to make it 10+spell level to cast spell from certain levels... i.e. 11 for lvl 1 spells and 19 for level 9 ones.

    As you are lvl 3 character next level means you can put +1 to your charisma. Then donning a Nymph cloak (+2 charisma) will let you cast some spells. However as Sorcerers gain spell levels slower till level 4, you can even get +4 cha item by the time you can cast level 3 or 4 spells.

    It can work... however any good DM will let you juggle points a bit to enjoy your character more.

    Storytelling is the best part of the game. In my games I try to keep fighting to minimum. My usual gaming group consist 2 ladies and instead of men they more interested in social accept of the game and playing a part in story. Men like to boast how high they rolled or which high level monster they just cut down.
     
  17. That one guy

    Full Member

    Joined:
    Jul 21, 2014
    Messages:
    0
    Likes Received:
    0
    Location:
    Essex
    Gender:
    Male
    Gender Pronoun:
    He
    Sexual Orientation:
    Gay
    Out Status:
    Out to everyone
    You Are A:


    Neutral Evil Human Wizard (1st Level)



    Ability Scores:
    Strength- 9
    Dexterity- 11
    Constitution- 13
    Intelligence- 12
    Wisdom- 14
    Charisma- 13

    Alignment:
    Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
     
  18. Clancularius

    Clancularius Guest

    I took it again here's my new results

    You Are A:


    Neutral Good Half-Elf Sorcerer (1st Level)



    Ability Scores:
    Strength- 20
    Dexterity- 20
    Constitution- 19
    Intelligence- 19
    Wisdom- 20
    Charisma- 17

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
     
  19. Clancularius

    Clancularius Guest

    I took it again here's my new results

    You Are A:


    Neutral Good Half-Elf Sorcerer (1st Level)



    Ability Scores:
    Strength- 20
    Dexterity- 20
    Constitution- 19
    Intelligence- 19
    Wisdom- 20
    Charisma- 17

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Half-Elves have the curiosity and ambition for their human parent and the refined senses and love of nature of their elven parent, although they are outsiders among both cultures. To humans, half-elves are paler, fairer and smoother-skinned than their human parents, but their actual skin tones and other details vary just as human features do. Half-elves tend to have green, elven eyes. They live to about 180.

    Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
     
  20. Nikky DoUrden

    Full Member

    Joined:
    Aug 25, 2013
    Messages:
    1,305
    Likes Received:
    0
    Location:
    Mediterranean Sea
    @Clancularius how those rolls are even possible? :O

    I didnt took the whole test yet, its so long!
    but i took this one What Dungeons and Dragons Class Are You?
    and im a druid!
    although i prefer human beserker/druid but ok, as long as i can dual wield scimitars (my avatar, anyone?)