Ever have that moment that is universally frustrating in a game? Battery dying or the power going out? Being nieve about an item and finding out you used the only one in the whole game? Just wondering what frustrates you guys in games? Inspiration for the thread? I accidently deleted my save file in Transistor, thinking it'd just send me back to the beginning of my new game plus, and it wiped my entire save out :0
Two words: TIMED LEVELS. Some of them are not even difficult, but the ones that are can be maddening. Most of the time for me at least, having a short time limit would make an otherwise fun activity into something stressful. If I'm going to accept a timed event, there had better be a darn good reason.
Ah timed levels, the bane of my existence in Trauma Center. At least in Trauma Team they only made a couple levels that were timed, but those were for good reason unlike the standard 5:00 surgeries and the 10:00 surgeries that were difficult or had multiple patients.
Sneaking parts in action games, especially superhero ones. They were popular on early 2000s... Hulk and Wolverine game had one for example and my game play stopped at those annoying sections... which were fairly early in game. Superhero games are not for sneaking, they are frying out or punching bad guys until your fingers hurt.
My USB mouse just died, and the trackpad isn't terrible but just not near as convenient to use, ugh first world problems. Battery dying is probably the worst thing that can happen in a game that doesn't autosave every couple of minutes, that and buttons/ systems being overall too loud at night. Worst thing ever: having your inventory fill up x_x Or as stated above timed sections of games, I do perfectly fine in them, but I don't like the extra stress it puts on you- especially if it is a storybranching game and so you have to go back and pretty much replay everything.
That moment when I'm completely stuck in a game and can't figure out what the heck to do, so I look up a walk-through and figure out the thing I need to do/find/whatever has been right in front of my face the entire time. cough cough every temple in zelda games
Lol, like Pokémon? Fantastic series worthy of all its popularity, but some of the dialogue in those games just drones on, and you're mashing the B button in a futile attempt to get away while the life is fading from your body second by second.
That moment when you start playing a game and when you die you realize it only saves it at checkpoints and you have to start all over again. That moment in games where your character does the opposite of what you want or goes in the wrong direction and you may or may not die or fail the mission.(I've been playing AC4 recently)
Was playing an early access game from Steam and I really enjoyed it. I exited the game after accomplishing a lot - that's when I realised they hadn't integrated a save feature yet...
That moment when you've almost beat a really annoying boss, and the batteries in your pad decide to die right at the same time you were about to finish him off. And then he kills you with his super move and all the effort you put in trying to beat him gets flushed down the loo. All because the batteries in your pad crapped out.
When im playing an rpg and think oh! Ill save after doing this real quick! And then end up dying losing 2 hours of progress.
This is one of the biggest things that I miss about the older consoles. The controllers would hook into the console and you never had to worry about the power running out of them. The battery issue is one of the things that I hate about the Wii and handhelds. - When I get stuck on some level and I can't figure out how to beat it. - Being under leveled and fighting an extremely powerful boss/enemy - Dying before I can save the game and losing all of the progress I made. - Levels that are timed. - Controls that are wonky. (wii) - Games that are set on first-person.