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Annoying gaming elements/ stereotypes?

Discussion in 'Entertainment and Technology' started by STM29, Sep 15, 2015.

  1. STM29

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    Hey,

    the last time I played Assassin's Creed I thought about gaming elements that are really annoying, e.g. all the "follow/ observate a person" missions. It's so awful...You spend a lot of time following a person very slowly, the person turns regularly and actually they never see you when you just keep enough distance. Boring!

    What I also don't like are special environments that occure in a lot of games like underwater missions (e.g. Call Of Duty) or getting trough a snow storm. The water things I hate mostly because of the bad controlling and the slow moving.

    Another thing I can think of are the gatling passages in a lot of shooters. Often you have a gatling passage when you're at a gun turret for instance and you have unlimited ammo and a huge bunch of enemies to kill. I find that pretty annoying too.

    So now the question to you guys. What annoying gaming elements or regularly occuring stereotypes do you know? What do you dislike?
     
    #1 STM29, Sep 15, 2015
    Last edited: Sep 15, 2015
  2. RainDreamer

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    Female armour design. Nuff said.
     
  3. Lazuri

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    Escort quests need to be erased from the code of every game in existence. It is the worst kind of mission there is and is pretty much unanimously hated by everybody, yet developers keep adding them into games.
     
  4. STM29

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    Exactly :thumbsup:
     
  5. Nocturnal

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    Agreed.
     
  6. Devil Dave

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    quick time events.
     
  7. Rainbows~Exist

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    YES. Especially on borderlands 2 as they throw waaaayyyy to many enemies at you during the escort... not easy as a sniper.
     
  8. Linthras

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    No save function, because it's 'more hardcore'.
    No-one's forcing you to save, just let people do so if they want to.

    Repetetive questing. Collect X of Y, go there and kill arbitrary number of enemies.

    Your actions not having impact on the game. This can be anything from your choices not affecting the outcome, to people not recognising you as the saviour of Tamriel/Azeroth/the universe etc, etc.
     
  9. kageshiro

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    I was doing an escort quest in skyrim the other day that made me want to pull my hair out. All I had to do was get god damn Derkeethus to the exit of the cave and yet the AI would NOT CONSIDER HIM AS A FOLLOWER. So he walked SLOWLY twoard the exit, stopping every time I would accidentally get close enough and say something. A year later when we fucking finally reach the door he outright refuses on his life and soul to touch that door. no matter what. I tried waiting outside for him, several days and several nights. I went back inside to see what the fuck his problem is to find he had turned around and walked all the way back into his cell from where we started. I murdered him in sheer rage.
     
  10. Kaiser

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    He's a glitchy character. Usually I'll leave when he acts up, go do other things for a few days, come back and, usually, he behaves.

    Only real perk to him being rescued is, he's an essential and won't die, as well as being one of the few characters that can properly dual wield weapons.
     
  11. Argentwing

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    Things that would be trivially easy in real life that are difficult/impossible in-game. A famous example is the wrecked/splintered/mostly destroyed door in Fallout with a lock you could not open without a key. A real person could just reach through the broken window and open it without trouble. The same thing goes for waist-high fences that agile warriors can't climb over.

    A very specific example from MGS5: The durability of your equipment that runs out somehow, like suppressors. Real ones last for hundreds of shots (before needing cleaning and then they're still good); your high-grade special ops gear in the game lasts like two magazines if that. I give the night vision batteries sort of a break because they recharge, but come on. -.- I like my stealth games slow and methodical, not so arcade-like in being really fast paced.
     
    #11 Argentwing, Sep 15, 2015
    Last edited: Sep 15, 2015
  12. Linthras

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    Not being able to jump, swim or run, without there being a good story reason.
     
  13. PossumJack

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    Uninteresting grind quests. Just because you're an MMO doesn't mean you can't have a good story line.
     
  14. Batman

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    Ughhhhh quick time events :dry: I would rather do five escort missions than deal with quick time events.
     
  15. GeeLee

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    I've only seen escort missions done right in one game and that was Resi 4. Set pieces were great, you could hide Ashley in a safe place while you cleared the way and she wasn't an idiot during baddie killing. Had one of the scariest sections of the game to herself too.

    Put me down for RPG XP grinding nonsense in multiplayer sections of COD et al. If you need something like that to keep people interested then your game probably isn't that good to start with.

    And squad based games that don't give you proper controls for ordering around your squad. Looking in your direction Spec Ops and Operation Raccoon City.
     
    #15 GeeLee, Sep 15, 2015
    Last edited: Sep 15, 2015
  16. kageshiro

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    I agree on QTES and on top of that I'd like to add Button prompts in general. Previously Recorded had a interesting discussion on Button Prompts and how they tend to ruin immersion in games, I'll see if I can find the video now.

    Ok here it is [youtube]RUJstqS6mdE[/youtube]
     
  17. loveislove01

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    I don't think it's wrong to show skin or something in a game, but it just doesn't fit! Lack of clothing is just impractical in battle situations and it seems like female sex appeal is a big marketing technique. I think there's a place for that, but not in action games.
     
  18. Chiroptera

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    Down with the escort quests!

    Also, i don't like repetitive things. Like dailies in MMOs, or repeating quests in single player games just with a higher difficulty.

    And, the worst thing of all: Microtransactions (especially in games that force you to pay for the game, and then charge for items inside it).
     
  19. Batman

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    Agreed.

    Blatant laziness and repetition is why I don't play the new 2D Mario games. I know that Nintendo is more than capable of creating interesting, varied, and fun experiences within the Mario franchise, but nowadays, it's all just level design backwash.

    Boss repetition is pretty much standard for platformers, but constant boss/quest repetition between games in a series is pretty much a sin, in my eyes.
     
  20. Lazuri

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    About Resident Evil 4, I think Michael from Rooster Teeth explained it perfectly.

    [YOUTUBE]B6gLxdwoEGc[/YOUTUBE]

    Microtransactions can in some ultra rare cases actually be performed extraordinarily well. For examples on how microtransactions were done perfectly, take a look at Mass Effect 3 and GTAV's multiplayer. Here everything is fairly easily attainable by playing the enjoyable and entertaining gameplay with microtransactions being a sort of fast track. The thing that's different here is that the microtransactions pay for additional content for the game that is released from time to time to reinvigorate the game when it's beginning to die. This makes people start spending on microtransactions again to afford the new stuff and the game becomes profitable again while the dedicated players essentially get free content.

    Hardcore players require no microtransactions because they play the game so intensely that they can afford stuff anyways, players who don't have the time to work up to the good stuff can pay for a faster route there, both of them get a stream of new content essentially free and the dev/publisher gets their money. Everybody comes out a winner.